#include <SDL/SDL_ttf.h>
#include "Jeu.h"



struct Ssdljeu
{
	Sjeu jeu;
	SDL_TimerID timer1;
	SDL_TimerID timer2;
	SDL_Surface* ecran;
	SDL_Surface* bebete;
	SDL_Surface* chemin;
	SDL_Surface* libre;
	SDL_Surface* tour1;
	SDL_Surface* tour2;
	SDL_Surface* tour3;
	SDL_Surface* tour4;
	SDL_Surface* titre;
	SDL_Surface* nbvie;
	SDL_Surface* niveau;
	SDL_Surface* score;
	SDL_Surface* argent;
	SDL_Surface* portee1;
	SDL_Surface* vitesse1;
	SDL_Surface* puissance1;
	SDL_Surface* prix1;
	SDL_Surface* portee2;
	SDL_Surface* vitesse2;
	SDL_Surface* puissance2;
	SDL_Surface* prix2;
	SDL_Surface* portee3;
	SDL_Surface* vitesse3;
	SDL_Surface* puissance3;
	SDL_Surface* prix3;
	SDL_Surface* portee4;
	SDL_Surface* vitesse4;
	SDL_Surface* puissance4;
	SDL_Surface* prix4;
	SDL_Surface* boutton_start;
};

void sdljeuInit(Ssdljeu& sj);
void sdljeuBoucle( Ssdljeu& sj);
void sdljeuDetruit( Ssdljeu& sj);
